AI Insights · Timothy · July 2023
Top 5 Shoot'em Up Games in the Middle East: Q2 2023 Performance
An overview of the performance of the top 5 Shoot'em Up games in the Middle East during Q2 2023, including downloads, revenue, and active users.
Throughout Q2 2023, the top 5 Shoot'em Up games in the Middle East showcased varied performance metrics, reflecting their engagement and monetization strategies. Data from Sensor Tower provides a comprehensive look at these trends.
Survivor!.io from HABBY experienced fluctuating weekly revenue, peaking at around $36.8K in mid-April, before gradually declining to approximately $19.2K by the end of June. Weekly downloads showed an initial peak at 13.9K in late April, followed by a decrease, stabilizing at around 8.4K in the final week of June. Active users decreased steadily from 54.9K in late March to 37.2K by the end of the quarter.
SSSnaker, another title from HABBY, saw a notable increase in weekly revenue, reaching $14.2K at the end of May and maintaining similar levels through June. Downloads, however, showed a declining trend from 7.8K in late March to just over 1.3K by the end of June. Despite this, active users steadily increased from 15.3K in late March to 22.7K in the final week of June.
1945 - Airplane Shooting Game by ONESOFT GLOBAL PTE. LTD. demonstrated consistent weekly downloads, peaking at 40.3K in mid-April and ending the quarter at 38.1K. Revenue fluctuated, peaking at $16.6K in the final week of June. Active users saw a slight decline from 223.6K in late March to 207.8K by the end of June.
Zombie Waves-shooting game from FUN FORMULA PTE. LTD. showed significant growth in weekly revenue, starting from a modest $89 in late March and rising to $10.5K by the end of June. Downloads also saw an upward trend, peaking at 3.9K in early May before stabilizing around 1.4K in late June. Active users increased from 329 in early April to 4.5K by the end of June.
Lastly, Archero from HABBY had a consistent revenue stream, with notable peaks of approximately $7.8K in late May and again in late June. Downloads remained relatively low, peaking at 2K in late April. Active users fluctuated slightly but remained around the 11K mark throughout the quarter.
For more in-depth insights and analytics on these games and others, visit Sensor Tower.